Bibliography of Technology Ethics, Technology Education, and Games
- Anupam, A. (2023). Playing the bully or the beast: Games for learning strategic thinking in tech ethics. International Journal of Role-Playing, 13
- Baura, G. D. (2006). Engineering Ethics: An Industrial Perspective. Academic Press.
- Bijker, W. E., Hughes, T. P., & Pinch, T. J. (Eds.). (1989). The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology. MIT Press.
- Boddington, P. (2023). AI Ethics: A Textbook. Springer.
- Bucciarelli, L. L. (2008). Ethics and engineering education. European Journal of Engineering Education, 33(2), 141–149.
- Cassell, J., & Jenkins, H. (Eds.). (1998). From Barbie® to Mortal Kombat: Gender and computer games. The MIT Press.
- Coeckelbergh, M. (2020). AI Ethics. The MIT Press.
- Coeckelbergh, M. (2022a). Robot Ethics. The MIT Press.
- Feenberg, A. (1999). Questioning technology. Routledge.
- Feenberg, A. (2002). Transforming technology: A critical theory revisited. Oxford University Press.
- Feenberg, A. (2010). Between reason and experience: Essays in technology and modernity. The MIT Press.
- Hagendorff, T. (2020). The Ethics of AI Ethics: An Evaluation of Guidelines. Minds and Machines, 30(1), 99–120.
- Hare, S. (2022). Technology Is Not Neutral: A Short Guide to Technology Ethics. London Publishing Partnership.
- Harris, C. E., Prichard, M. S., & Rabins, M. J. (2008). Engineering Ethics: Concepts and Caces (4th ed.). Wadsworth Publishing.
- Herkert, J. R. (2000). Engineering ethics education in the USA: Content, pedagogy and curriculum. European Journal of Engineering Education, 25(4), 303–313.
- Ihde, D. (2017). Postphenomenology and Technoscience: The Peking University Lectures. State University of New York Press.
- Kline, R. R. (2001). Using history and sociology to teach engineering ethics. IEEE Technology and Society Magazine, 20(4), 13–20.
- Konstantis, K., & Tsakalakis, T. (2024). Integrating perspectives from engineering ethics into the study of technology: A synthesis of research on critical cases.
- Lynch, W. T. (1997). Teaching engineering ethics in the United States. IEEE Technology and Society Magazine, 16(4), 27–36.
- Mailland, J. (2024). The game that never ends: How lawyers shape the videogame industry. The MIT Press.
- Martin, M. W., & Schinzinger, R. (1983). Ethics in engineering. Philosophy Documentation Center, 2(2), 101–105.
- Martin, M. W., & Schinzinger, R. (2009). Introduction to Engineering Ethics. McGraw-Hill.
- Mitcham, C. (1997). Thinking ethics in technology: Hennebach lectures and papers, 1995-1996. Div. of Liberal Arts and International Studies, Colorado School of Mines.
- Mitcham, C., & Englehardt, E. E. (2019). Ethics Across the Curriculum: Prospects for Broader (and Deeper) Teaching and Learning in Research and Engineering Ethics. Science and Engineering Ethics, 25(6), 1735–1762.
- Müller, V. C. (2020). Ethics of Artificial Intelligence and Robotics. In The Stanford Encyclopedia of Philosophy (Winter 2020).
- Nyholm, S. (2023). This is Technology Ethics: An Introduction (S. D. Hales (Ed.)). Wiley-Blackwell.
- Peterson, M. (2019). Ethics for Engineers. Oxford University Press.
- Spanos, A. (2021). Games of history: Games and gaming as historical sources. Routledge.
- Theodoropoulos, M. (2023). Load game: The independent digital game production in Greece. Open Journal of Animation, Film and Interactive Media in Education and Culture (AFIMinEC), 4(1)
- Theodoropoulos, M. S. (2024). A cultural history of the Greek digital games origins: From clones to originality. Acta Ludologica, 7(1).
- Trammell, A. (2023). The privilege of play: A history of hobby games, race, and geek culture. NYU Press.
- Ulbricht, S. (2022). Ethics of computer gaming: A groundwork. Palgrave Macmillan.